Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. One of the most frustrating things about programming is that computers always obey the instructions to the letter, even if they produce a crazy result. In this activity you will get some experience with this aspect of programming.
What we will do: A child be given an image. The child describes the picture for the class to reproduce. The children can ask questions to clarify the instructions. The object is to see how quickly and accurately the exercise can be completed. Then this is repeated, but no questions can be asked. Then this is repeated with a more complicated image, and the child turns her back! But it might be one of the teachers who does the telling!
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